There’s a door greeter, an executive waiting for a room, and a receptionist — ans all three featured what were, on the surface, bland dialogue trees generated with AI.Recommended Videos My experience was slightly different than what I experienced through a hands-off demo last week. After it was done, the developer of the demo walked over and explained everything I missed, and the multitude of different ways I could accomplish my goal. I thought of Hitman, and everything clicked.
NVIDIA ACE | NVIDIA x Inworld AI - Pushing the Boundaries of Game Characters in Covert Protocol I wasn’t impressed, but then I heard about the other possibilities. You could stick solely with the receptionist and try to smooth-talk your way to an answer. You could learn about the door keeper’s dream to become a bartender, persuade him to make a drink, and snag a key fob off of him to slip into the private areas of the hotel.
Awkward AI I was impressed by Nvidia’s demo, but I’m not naive. There’s a common fear of AI in video games, and it’s the same one we’ve seen spread across industries. It will replace real humans that are currently doing the work. It’s an especially potent worry in the world of video games, an industry that has seen sweeping layoffs over the past year.
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