D&D's Wizards of the Coast come under fire for AI (again) after advertising for a 'principal AI engineer', but insists 'our stance on AI hasn't changed' since videogames don't count

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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.

Back in August of last year, D&D's owners Wizards of the Coast came under harsh scrutiny for accidentally working in AI imagery into its upcoming book Bigby Presents: The Glory of Giants—a backlash so dramatic it sawduring the 27th annual Dice Awards, Hasbro CEO Chris Cocks said that, while the company couldn't"be very cavalier in how we think about AI", that it was...

So the official company line presently being towed is that it's fine, it's videogames—videogames don't count. It's like a cheat day on your diet. It should be noted that these responsibilities can be read in a few different ways—generative AI, distinct from the AI we're more used to in video games, is definitely involved—but in order to develop systems for, say, NPC behaviours and real-time bot frameworks, you'd have to be experienced in making those things. It's a slurry of expectations and disciplines. But honestly, the fatigue with WoTC and Hasbro's apparent umm-ahhing is annoying me more than the job listing itself.

But I feel like WoTC wants to have its cake and eat it too—Hasbro wants D&D to be this multimedia megastar franchise after the success of Baldur's Gate 3. However, the use of AI art in TTRPGs is even more unpopular than it is in videogames—with, generally, good reasons. A sourcebook doesn't need that much art when compared to the baffling scope of a AAA game, for example. There's no real exhausting, mindless gruntwork to point to and say"see, the tech makes sense here".

 

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