Gamified Learning With An AI Board Game Tournament: Conclusion, Software and Data

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Introducing a project-based AI course where students build and compete with AI agents for board games, fostering practical skills through gamification.

Authors: Ken Hasselmann, ECAM Brussels School of engineering, Brussels, Belgium and Universite libre de Bruxelles, Brussels, Belgium; Quentin Lurkin, ECAM Brussels School of engineering, Brussels, Belgium. Table of Links Abstract and 1. Introduction Course design Course assessment Conclusion, Software and Data, Acknowledgements, and References 4. Conclusion We have presented our design for an introductory course to AI and software engineering.

Transactions on Education, 47:459–466, 2004. doi: 10.1109/TE.2004.825053. Lurkin, Q. Tournament software, PI2CChampionshipRunner, 2021. URL https://github.com/qlurkin/ PI2CChampionshipRunner. Ribeiro, P., Simoes, H., and Ferreira, M. Teaching Artificial ˜ Intelligence and Logic Programming in a Competitive Environment. Informatics in Education, 8:85–100, 2009. doi: 10.15388/infedu.2009.06. Russell, S. J. and Norvig, P. Artificial Intelligence: A Modern Approach.

doi: 10.1109/ICCAS.2010. 5670275. Lawrence, R. Teaching Data Structures Using Competitive Games.

 

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